![]() If anything, it's impressive that Samsung has managed to come this close to other VR headsets, which in some cases cost almost ten times the price. The edges of our black-rimmed porthole were also never quite as sharp as objects in the centre of the display, but again this is something we've noticed elsewhere, too. In practice, you can still see the screen's individual pixels no matter what you're looking at, but this is a problem we've encountered on the high-end headsets as well, so it's certainly not unique to the Gear. This is arguably the best choice when it comes to delivering a smooth virtual reality experience, as it not only has more powerful components than any of Samsung's S6 phones, but its 5.1in, 2560x1440 screen resolution will also, in theory, provide the sharpest picture, as it has a higher pixel density than the 5.5in S7 Edge. If you want to pass the Gear VR around to other users quickly, you can always avoid using the head straps and simply hold it up to your face. It needs to be said that the cushioning could do a better job at blocking out external light, but the device feels just as good to wear as the Vive and Oculus Rift. The straps are secure, and even the eyes and nose padding is comfortable. It weighs a meagre 500g or so (depending on the phone you use) and we didn't feel any undue pressure on our head when we were testing it out. It is very convincing and after getting the hang of it they won't even notice that the headset is there. There is no way they won't be wowed by suddenly being transported to a floating apartment in the sky as they sit back and browse the Gear's menu. Samsung has provided a quick and easy way to impress your family, friends or co-workers. Take off the headset's plastic cover, slide in your phone, adjust the velcro straps and turn the wheel on top of the headset to bring your new world into focus. Its only requirement is that you have a Samsung smartphone which works with the headset, and in the UK these are the Galaxy S6, S6 Edge, S6 Edge+, Note 5, S7, S7 Edge, Galaxy S8 and S8+.įor this to work, you will have to install the Oculus app and make an account before you get started. After analysing Google's do-it-yourself Cardboard technique, Samsung's Gear VR headsets cost only 119 with a controller (99.17 exc. South Korean company Samsung, on the other hand, has decided to mix things up a bit. ![]() Additionally, Oculus and HTC's headsets also need a powerful PC in order to run, meaning that only hardcore PC enthusiasts will be able to use them properly. “Super exciting to see that VR content (if it has sufficient polish, quality design, etc) can do so well even in these early days!” said Schwartz in an email to UploadVR.Despite this, these headsets can cost upwards of 350, with the Vive priced at 750 or so. Its “smaller human” mode for kids, as well as its humor and family-friendly atmosphere, set it up as an excellent first-time virtual experience for many people. Like those titles, Owlchemy’s game is a showcase in room-scale VR design as it lets you playfully take the role of a cook, car mechanic, convenience store clerk, or office worker. Previously, we reported Survios’ Raw Data and Cloudhead’s The Gallery Episode 1 each cleared $1 million in sales. However, it’s unclear if it’s the most popular PS VR game overall, because this data doesn’t factor in physical game sales of boxed titles such as RIGS and Battlezone - Job Simulator does not have a boxed version. It was also the most downloaded PS VR game in all of 2016 on Sony’s online PSN Store. It also debuted on PlayStation VR and Oculus Touch with the release of those products late in the year, helping the company to cross the $3 million threshold. When we asked for clarification on how exactly the $3 million number was calculated, Owlchemy Labs CEO Alex Schwartz told us it was “gross revenue before store cut” and “all of this revenue is from sales. Vive pack-in sales represent a very small portion of overall revenue to date.” The game stopped being bundled with Vive purchases in August, selling straight to players instead at $30. ![]() The Austin-based startup raised $5 million in August after developing a number of fundamental interaction technologies for its Vive-bundled launch title Job Simulator: the 2050 Archives. ![]() Owlchemy Labs, the trailblazing developers of Job Simulator, today announced its VR game available for Rift, Vive, and PlayStation VR has officially cleared $3 million in sales, the largest figure we’ve heard to date for PC-based VR.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |